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rachel k donnelly

lighting artist

  • Work
  • About
  • resume

fortnite: shohei ohtani

Lighting for the Fortnite x Shohei Ohtani collab trailer.

Made in Unreal.

Trailer viewable here.

lego fortnite: odyssey

Lighting for the Lego Fortnite Odyssey - Storm Chaser Cinematic Trailer.

Made in Unreal.

Trailer viewable here.

fortnite: fighting doom

Lighting for the Fortnite x Marvel Absolute Doom cinematic short.

Made in Unreal.

Trailer viewable here.

fortnite: pirates of the caribbean

Lighting for the Fortnite Battle Royale Pirates of the Caribbean collab short.

Made in Unreal.

Trailer viewable here.

fortnite: wrecked

Lighting for the Fortnite Battle Royale Chapter 5 Season 3 launch trailer, Wrecked.

Made in Unreal.

Trailer viewable here.

rocket racing: neon rush

Lighting for the Rocket Racing Neon Rush trailer.

Made in Unreal.

Trailer viewable here.

fortnite: myths and mortals

Lighting for the Fortnite Myths and Mortals Cinematic short of Artemis.

Made in Unreal.

Trailer viewable here.

fortnite: underground

Lighting for the Fortnite battle Royale Chapter 5 Launch Trailer.

Made in Unreal.

Trailer viewable here.

big city greens: virtually christmas

Real-time lighting supervisor for the Big City Greens: Virtually Christmas episode, which aired on the Disney Channel and streamed on Disney Plus.

Responsible for all lighting, atmospherics, and post processing in these stills.

Created with Unreal Engine.

Episode viewable here.

marvel's avengers: war for wakanda

Cinematic lighting for the War for Wakanda expansion of Marvel’s Avengers.

Responsible for lighting, fog, and exposure.

Created with in-house tools.

Trailer viewable here.

call of duty: modern warfare multiplayer

Lighting artist for Oil Rig, Atrium, and Cargo multiplayer maps for Call of Duty: Modern Warfare.

Responsible for lighting, fog, and exposure.

Created with in-house tools.

call of duty: warzone

Lighting artist for Call of Duty: Warzone - Subway stations and tutorial.

Responsible for lighting, fog, and exposure.

Created with in-house tools.

call of duty: modern warfare campaign

Responsible for character and environment lighting, atmospheric effects, and post processing for these moments and others.

Created with in-house tools.

wolves in the walls

Responsible for lighting and atmospheric effects along with Justin Schubert and relevant performance optimization. Made in Unreal.

An interactive VR short based on the book by Neil Gaiman and Dave McKean.

Recieved a primetime Emmy award for Outstanding Achievement in Interactive Media.

crow: the legend

Responsible for lighting, rendering, post processing, and atmospheric effects. Created in Unity.

An animated short inspired by the Native American folktale of the origin of the crow, available to experience as a VR interactive story, or in 360 or 2D.

Annie and Emmy award winning.

fortnite: shohei ohtani

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lego fortnite: odyssey

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fortnite: fighting doom

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fortnite: pirates of the caribbean

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fortnite: wrecked

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rocket racing: neon rush

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fortnite: myths and mortals

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fortnite: underground

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CH5S1_pubstill_4k_0005.jpg

big city greens: virtually christmas

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marvel's avengers: war for wakanda

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call of duty: modern warfare multiplayer

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call of duty: warzone

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subway_composite_02.jpg

call of duty: modern warfare campaign

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wolves in the walls

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crow: the legend

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